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LeviRamirez

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I really like how in the piece with Mewtwo and Charizard they have the white box around them, trying to emulate the box-sprite size thing that the gameboy did

Idk if that make sense but I really appreciate that detail, nice work all around tho :)

stevenm1988 responds:

Yeah, I get what you mean. The GB and GBC had limited palettes to work with, so there were often compromises, like how the trees in Link's Awakening would often be drawn inside a white (or yellow, in DX) box, simply because the palette and scanline limit simply didn't allow for complicated stuff like drawing grass graphics under the tree graphic.
If you're ever interested, you should hit up the Commercial Critique area on Pixelation.org -- https://pixelation.org/index.php?board=16.0 -- because there are cool threads dissecting the graphical limits of the NES and Game Boy and the like. It can help people who are interested in doing their own mockups. Ditto Spriter's Resource -- https://www.spriters-resource.com/ -- you can study spritesheets of games without a TV filter getting in the way.

SpoooOOOOOooooky

BoyPorcelain responds:

Thanks :)

Nice dude, Love it!!!

Aron-Ato responds:

Thank you! :D

Pretty Cool art my guy! There cute, simplistic yet semi creepy in some way. Keep up the good work! (Also, if you want to see my work with ghosts check out my latest game :3 http://www.newgrounds.com/portal/view/690790)

BizmasterStudios responds:

Thanks! Pretty cool game! Perhaps one day I will finish a project of my own....if only I had more time!

Best brisket this side of the Mississippi

Levi @LeviRamirez

Age 22, Epic

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Joined on 11/8/16

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