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LeviRamirez

40 Game Reviews w/ Response

All 94 Reviews

panders too much to the left but other than that it's great

Broly responds:

Nuh uh!! GRRRR

Did you know the sequel to this game is actually just a reskin of a Japanese's game called doki-doki panic? The actual sequel they made was TOO HARD so to make it in time for a pixel day release they just reskinned a game they already made and slapped 'Bird-tapper' on it, crazy huh?

anyways, this game is gay and stupid

Dry responds:

fucked up man fr

Very fun! I really like the idea of this and I completed it all the way through! Movement is honestly swell outside of a few hiccups, specifically with slopes which feel a bit odd...

anyways, I think the game is a bit glitchy cause I got the delivery achievement throughout the entire runtime, and also when I got stars for a level they would appear over other levels?... not sure about that

but great game! love it!

RowanFuture responds:

Tysm!! the stars appear over a different because you automatically move to the next! thanks for all the feedback, I'll fix the delivery medal in a small update:)

made this bitch emo

crumbskull responds:

share your creations on the forum :)

spam, I like a lot of people who worked on this but this game is literally nothing.

edit: The gameplay consists of shooting enemies that don't get harder, you can just aim for the bottom-right corner and not have any troubles albeit for 1 or 2 stragglers. That's it, that's the gameplay. I didn't think I'd have to explain too in detail for that cause that's all the gameplay is.

like I said, I do like a lot of the people who worked on this but this game is barely a game, sorry.

factzmachine responds:

I WAS gonna make a joke but dude, rim got a point. If you gonna say it’s bad then tell us why it’s so shit to you. Is it the game or just you?

edit: thx homie we gon work on this soon. In fact I did design a few more Winnie’s but Taka couldn’t add them in at that moment in time. Albeit, it gets boring, but I think it’s somewhat charming. Thanks Levi!!

TBerger responds:

Hey at the least the art is cool isn't it

Tritnew responds:

Love ya Levi. <3

Taka responds:

I LOVE YOU

Yosos responds:

<3 :3

this was Miyamoto's original vision for zelda 1

Tombdude responds:

ERm.. Nope I don't think so!! Haha! I don't think that's correct, Levi.

Dry responds:

Nah this is the original undertale

This seems like a really fun concept but I just feel like it needs some work on a fundamental level.

Probably my biggest gripe with the game is the fact that the 'fun' of the game comes from the boost, and when shown the boost in the tutorial I thought it was gonna be a core part of attacking. Obviously, that is still true but how you go about recharging your boost is not executed well. Ramming into enemies with your basic hook feels fine but it more feels like your twiddling down enemy HP until you can boost again. I know there are upgrades you can get but I feel like the boost should just recharge at the start, not even fast cause that would ruin the balance but it should be just by default. My first few attempts I was confused about why I couldn't boost, I thought the timing window was just really small but then I noticed that I could boost on my first try every time, and THEN I figured out it was a recharging thing, and was left confused on how to recharge it because I assumed it would slowly recharge over time. I feel like if you understood that the bar would recharge it would become a game of you dodge mines and bullets before you finally can unleash a big devastating blow on a huge crowd of enemies. This can be done with a few upgrades but getting there involves ramming into a big crowd of enemies weakly, which the pack grows pick pretty quickly.

Another smaller gripe I have is the camera, it kinda moves around to quickly and can become a bit disorienting. I know you wanna show where the player is aiming but there is so much space between the car and the bottom of the screen that it doesn't need to be THAT dramatic.

I can say positively though, even with my rather strong opinions of the game it did make me wanna play again and again, maybe there just isn't something I'm getting but it did have me wanting to try it again and again. Also in classic Jevel style the pixel art is cute and simple and the premise is really neat! I think the game can be a really cool little thang but I do think there is something about the core of the game in this demo that is keeping it from doing so, and if you just tweak it the games playability will increase ten-fold.

I will be wishlisting this game on Steam cause I know from experience the grind and importance of getting them so I hope you take my words into consideration as you continue development, good luck! :-)

jefvel responds:

Thanks for the thorough review! I do agree it's quite janky at the time being. There's still a lot to be fixed, and I'll definitely try to address the things you mentioned! Hopefully it'll be a more enjoyable experience once I'm done :)

really fun! Super simple but it was very addictive to play, got both cheevos :-)

Being able to play as Jimmy Neutron was a plus

zzox responds:

jimmy can't hit a 90mph fastball

my vision is blurred cause of rage but still very good!!!

Cyranek responds:

Thanks for playing and congrats on being the first person to get over 30k pts :0

This is a really cool little game! We definitely need more audio-based games out there in the world!

for a 5 hour game of just text this is very polished! Lots of good juice and is very entertaining for just numbers and ticking sound effects. My own real gripe with the game is that when you finish a round, it starts instantly again which feels kind of cheap at times, but at the same time that could just be my skill level. I did win though!

Overall, very cool little game you have here! excellent little experiment!

Bogden400 responds:

Thanks for playing! Glad you enjoyed it!

Best brisket this side of the Mississippi

Levi @LeviRamirez

Age 22, Epic

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Joined on 11/8/16

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