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LeviRamirez

94 Game Reviews

40 w/ Responses

These games aren't really my thing so I find playing them a bit frustrating cause I personally don't like clicking around randomly and finding things, also some of the shooting parts felt kinda shallow? Like I wasn't sure if I was being hit or if I was hitting except for a bar moving down. Truthfully I gave up after I game-overed in the room with nene...

HOWEVER, outside of my own nitpicks of the gameplay I can see so much love and care went into this! I actually checked out the OG after I died and played for a few minutes and saw just how massive of an improvement this game is over the original, while still not making seem like it wasn't paying it's respects to it. So many wonderful peeps made this project possible, and it's so awesome to see how many people love it when I've been kind of silently watching this thing grow in the shadows.

You guys should be really proud! <3

Great work everyone :) <3

I feel like a lot of what I said early on in development fell on deaf ears or maybe wasn't passed down to the rest of the team, I'm not throwing anyone under the bus or blaming anyone but a lot of the problems I'm gonna list here are nitpicks I had way back when the game was in it's infancy.

-Game feels floaty, not bad by any means but for a rage platformer I expect the controls to be snappy and the game to feel fast and allow me to make mistakes quickly instead of having to slowly glide through the air and kinda softly land, feels weak.

-Speaking of weak, the game's sound effects and overall 'juice' just isn't present, luckily the music kicks ass so that can cover up some of it, but the lack of sound is just so boring to put it bluntly.

-The main mechanic in this game just is NOT explored, period. You can do most levels without dying so why even have the corpse mechanic in the game?

There are a lot of very talented peeps working on this and I'm glad you guys are taking criticism well and going out of your way to fix things, cause a lot needs fixed IMO, some of that falls in my lap cause I should have tested more and I'll take that fault.

I hope this game can become better cause the idea and vibes this game gives off is really promising, so PLEASE do not give up! I wish the rest of the team good luck :)

YewTM responds:

Thanks for the feedback my man!

I don't recall hearing your suggestions about it sadly, my bad. (Or maybe I just forgot o.o). Definitely will have these things sorted out soon though, as I gotta agree with ya.

Oh yeah, sound should be better with todays patch.

Really fun! Annoying RNG sometimes tho but it's still a really good time :)

you what!

really cool game, keep up the good work :D

This game is cool and I love it please kiss me I am so fucking horny right now jesus christ I lover you

MZZA responds:

Levi I-

pollyanoid responds:

mad fruity

Tombdude responds:

Levi

plufmot responds:

LeviRamirezNG creatore di Gappy e Seven calma per favore!

Xinxinix responds:

I'll chef's kiss your pizza pie, if u kno what i meen

cute small game thats nice in difficulty and has pretty graphics, can't wait for a nice little update :)

this game kinda reminds me if among us and fortnite and undertale and yiik were all mixed together.

TeraVex responds:

Seems pretty sussy to me

I like the idea of this, some stop motion Lego animation with actual shooting-range style gameplay.

However, like you said, without like HP or different wave types and ammo it's lacking. Although I would say I think this could be really charming if you stuck with this idea! Keep it up :)

lewistoons responds:

thank you! ive got a few more ideas in the works which have more gameplay to them
im just looking to try find some health and ammo tutorials since its hard to find any nowadays

not bad?

Slowsolid responds:

this was literally an asset swap just blam this piece of shit

Best brisket this side of the Mississippi

Levi @LeviRamirez

Age 22, Epic

Developer

Ohio

Joined on 11/8/16

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